INTRODUCTION ------------ Jzintv is an emulator of the Intellivision videogame system running on many systems such as Linux, Unix, Windows and MacOS. It has been written by Joseph Zbiciak, see http://spatula-city.org/~im14u2c/intv/ for further informations. PSPInt is a port on PSP of the version 20051204 of Jzintv. First, i would like to thanks DrNicket, for his help and support. Without him, this port would never have been what it is today. CONTROL ------------ In the Intellivision emulator window PSP Intellivision Square KP1 Triangle A-T Cross A-L Circle A-R Up D-N Down D-S Left D-W Right D-E LTrigger RESET RTrigger KPE A-Pad J-N/J-E/J-S/J-W Press Start+L+R to exit and return to eloader. Press Select to enter in emulator main menu. Press Start open/close the On-Screen keyboard In the main menu L+R+Start Exit the emulator R Trigger Reset the Intellivision console Triangle Go Up directory Cross Valid Circle Valid Square Go Back to the emulator window The On-Screen Keyboard of "Danzel" and "Jeff Chen" Use Analog stick to choose one of the 9 squares, and use Triangle, Square, Cross and Circle to choose one of the 4 letters of the highlighted square. LOADING INTELLIVISION ROM FILES ------------ If you want to load rom image in your emulator, you have to put your rom file (with .zip, .rom, .int, .itv or .bin file extension) on your PSP memory stick in the 'rom' directory. Then, while inside Jzintv emulator, just press SELECT to enter in the emulator main menu, and then using the file selector choose one rom file to load in your emulator. Back to the emulator window, the rom should stard automatically. LOADING KEY MAPPING FILES ------------ For given games, the default keyboard mapping between PSP Keys and Intellivision keys, is not suitable, and the game can't be played on Jzintv. To overcome the issue, you can write your own mapping file. Using notepad for example you can edit a file with the .kbd extension and put it in the kbd directory. For the exact syntax of those mapping files, have a look on sample files already presents in the kbd directory (default.kbd etc ...). After writting such keyboard mapping file, you can load them using the main menu inside the emulator. If the keyboard filename is the same as the rom filename (.zip etc ...) then when you load this rom, the corresponding keyboard file is automatically loaded ! You can now use the Keyboard menu and edit, load and save your keyboard mapping files inside the emulator. The Save option save the .kbd file in the kbd directory using the "Game Name" as filename. The game name is displayed on the right corner in the emulator menu. Enjoy, Zx